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Raster?/single layer image import, Flash CS6

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Hi all!

Working on an engaging educational project which will become an app if all goes well.

My idea, my design & only myself working on it. (Which of course IS the problem lol, I don't actually know any other adobe users).

 

Trying to import a single layer image into flash from an multi-layered illustrator artboard comprised of quite complex drawn components.

The quality I need is .swf, but try as hard as I may, I cant seem to get the import method down pat.

My theory goes: same size artboard/canvas, so I can draw the basics, import into flash library, roughly animate, then improve the graphics and animation/s as I go.

 

Sometimes I can import a single .swf, (exported from Illustrator as .swf single layer,

all options set to produce a single image supposedly) and it consists of only one .swf component which is what I want.

Other times the same import process will result in multiple symbols and its just a huge mess in library, but of course...

not a problem if imported to stage then converted to a symbol. (I just group all together on stage, and create a named library folder with all the component

symbols in it, then create symbol and have the movie clip/graphic in the root folder).

 

Tried exporting as .png etc importing as flattened bitmap rah rah and quite simply I am lost as to the most efficient way to do this despite reading my head off.

 

What method would a pro use please?


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