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Re: Euler rotations to AE

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Sorry for not being very clear here.

I am trying to read BVH motion capture file and translate it to AE.

In BVH file it goes like this:

------------------------

HIERARCHY

ROOT Hips

{

  OFFSET 0.00 0.00 0.00

  CHANNELS 6 Xposition Yposition Zposition Zrotation Xrotation Yrotation

  JOINT Chest

  {

  OFFSET 0.00 5.21 0.00

  CHANNELS 3 Zrotation Xrotation Yrotation

  JOINT Neck

  {................

 

MOTION

Frames:    2

Frame Time: 0.033333

8.03 35.01 88.36 -3.41 14.78 -164.35 13.09 40.30 -24.60 ............

-------------------

 

So i AE I create a null "Hips" and set it's position to x=8.03 y=35.01 z=88.36, the second part - rotations - In BVH are Zrotation Xrotation Yrotation. But if I apply such rotations in After Effects - Z Rotation: -3.41; X Rotation: 14.78; Y Rotation: -164.35 - the result looks weird. I think I am doing something wrong here. Probably need to convert those BVH rotation values to something AE can understand or read properly. No?

 

Sorry for a vague question and explanation of the problem, I am quite not sure what I am doing here:)


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